Originally Posted by Blizzard Entertainment Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Blood * Blood Presence - assuming a new Presence will consume any stored Runic Power. No longer has a cooldown. * Death Strike now heals for a minimum of at least 10% of your maximum health, up from 5%. Frost * Mastery: Frozen Heart now increases frost damage done by 20% (down from 25%). Each point of Mastery increases frost damage by an additional 2%. (Down from 2.5%) * Frost Presence - assuming a new Presence will consume any stored Runic Power. No longer has a cooldown. * Icy Touch ranged and melee attack speed duration changed to 21 sec, down from 30 sec. * Killing Machine no longer affects Howling Blast, now affecs Obliterate. * Annihilation now increases damage dealt by Obliterate by 15/30/45%. (Up from 10/20/30%) * Frost Fever now lasts 21 sec, down from 30 sec. Unholy * Unholy Presence - assuming a new Presence will consume any stored Runic Power. No longer has a cooldown. * Necrotic Strike now deals 100% weapon damage (up from 80%) and absorbs the next [ 75% of AP ] healing received by the target (Up from 40%). Additional Effect - For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%. * Blood Plague now lasts 21 sec, down from 30 sec. * Necrosis gone and replaced with Runic Corruption - Reduces the cost of your Death Coil by 3/6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 50/100% for 3 sec. * Unholy Frenzy now causes the target to lose health equal to 2% of their maximum health every 3 sec. (Down from 3% every 2 sec) * Epidemic now increases the duration of Blood Plague and Frost Fever by 4/8/12 sec. (Down from 6/12/18 sec) Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Balance * Wild Mushroom now becomes visible after 6 sec, up from 4 sec. Base damage increased by 400% (from 269-304 to 1300-1573 damage) * Wild Mushroom: Detonate no longer costs mana, now has a 10 sec cooldown, and affects target within 10 yards, down from 15 yards. * Starsurge now generates 15 Solar or Lunar Energy, up from 10. * Euphoria first effect revamped - While not in an Eclipse state, you have a 12/24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana. * Earth and Moon now increases spell damage taken by 8%, down from 13%. * Lunar Guidance is gone. * Genesis no longer increases the damage done by your periodic spells and increases the duration of your Moonfire and Insect Swarm by 6 sec instead. * Nature's Grace revamped - You gain 5/10/15% spell haste after you cast Moonfire or Insect Swarm, lasting 15 sec. This effect has 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Torment is instantly reset. * Dreamstate (Tier 5) *New* - When you cast your Innervate on yourself, you regain an additional 10/30% of your total mana over its duration. * Sunfire (Tier 5) *New* - While in Solar Eclipse, your Moonfire spell will morph into Sunfire - Burns the enemy for 196.24 to 239.85 Nature damage and then an additional [ 374.92 * ( Genesis : 100%/102%/104%/106% ) ] Nature damage over 12 sec. * Shooting Stars (Tier 3) *New* - You have a 2/4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec. * Overgrowth (Tier 2) *New* - Your Entangling Roots and Nature's Grasp have a 50/100% chance to also root all enemies within 8 yards of the target. Feral * Lacerate base damage increased by 200%, DoT damage reduced by 200%. * Flight Form now costs 8% of base mana, down from 13% of base mana. * Swipe (Bear) now costs 30 Rage, up from 15 Rage. * Skull Bash now has a 13 yards range, down from 18 yards. * Aquatic Form now costs 8% of base mana, down from 13% of base mana. * Travel Form now costs 8% of base mana, down from 13% of base mana. * Mangle (Bear) now deals 230% normal damage, up from 115%. additional damage increased by 100% (eg. from 333 to 667) * Berserk now causes your Mangle (Bear) to have no cooldown and has an additional effect - Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. * Feast of Flesh is now named Blood in the Water. * Shapeshifter is gone. Restoration * Nourish now costs 10% of base mana, up from 7% of base mana. Base healing reduced by 25%. * Nature's Focus (Passive) *New* - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth and Nourish. * Nature's Ward revamped - Whenever you take an attack while at or below 50% health, you have a 50/100% chance to automatically cast Rejuvenation on yourself with no mana cost. * Fury of Stormrage no longer procs from healing spells and now affects Starfire - Reduces the mana cost of your Wrath spell by 100%, and when you deal damage with your Wrath spell you have a 15/30% chance to cause your next Starfire to be instant cast within 8 sec. * Revitalize now causes you to grant Replenishment when you cast or Refresh Lifebloom - Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec. * Malfurion's Gift (Tier 4) *New* - Whenever you heal with your Lifebloom spell, you have a 3/6% chance to cause Omen of Clarity. Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) * The bug affecting most hunter skills and adding the "old" minimum range on them on beta servers seems to be gone. Beast Mastery * Widow Venom now costs 15 Focus, down from 30 Focus. * Aspect of the Hawk ranged attack power bonus increased by 100%. * Intimidation no longer costs Focus. * Kill Command now deals [ 21% of RAP + 772.27 ], down from [ 53% of RAP + 839.42 ]. * Killing Streak now deals 10/20% more damage with your third Kill Command. Down from 15/30%. * Focus Fire now restores 4 Focus to your pet, down from 10 Focus. * Sic 'Em! now also has a chance to proc from Kill Command, now affects your Pet's next 2 basic attacks instead of just 1. Survival * Camouflage now causes you to be untargetable by ranged attacks (Old - Just untargetable). Now also reduces the range at which enemy creatures can detect you. * Readiness seems to affect Beastial Wrath once again. * Black Arrow now costs 35 Focus, down from 45 Focus. * Hunting Party revamped and no longer triggers Replenishment. Now Increases your total Agility by an additional 20%, and increases the Ranged and Melee Attack Speed of all party and raid members by 20%. Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Arcane * Arcane Blast base damage increased by 25%. * Arcane Barrage base damage reduced by 8%. * Arcane Missiles base damage reduced by 14%. * Arcane Power now increases spell cost by 10%, down from 20%. * Arcane Flows now reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 12/25%. (Down from 15/30%) Fire * Living Bomb base damage increased by 4%. * Scorch base damage increased by 10%. * Pyroblast base damage increased by 4%. * Fireball base damage increased by 4%. * Critical Mass now also increases the damage of Living Bomb and Flame Orb spells by 5/10/15%. * Combustion now deals critical strike Fire damage. * Improved Hot Streak now also has a chance to proc from Pyroblast. * Hot Streak now also has a chance to proc from Pyroblast. * Impact now also resets the cooldown on Fire Blast when it procs. Frost * Curtain of Frost now slow movement speed by 60%, down from 70%. * Cone of Cold now slows movement speed by 60%, up from 50%. * Enduring Winter now regenerates 1% of maximum mana over 10 sec. Down from 3% over 15 sec. * Brain Freeze - Brain Freeze cannot be triggered by Frostfire Bolt. Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Holy * Holy Light base healing has been reduced by 25%. Mana costs changed to 9% of base mana, up from 6% of base mana. * Light of Dawn base healing has been increased by 10%. Can no longer consume Holy Power to increase healing. * Improved Concentration Aura is gone. * Daybreak now has a 10/20% chance to make your next Holy Shock not trigger a cooldown if used within 12 sec. (Old - 15/30% chance to reset Holy Shock's cooldown) * Spiritual Focus (Tier 5) *New* - Grants hit rating equal to 50/100% of any Spirit gained from items or effects. Protection * Wrath of the Lightbringer slightly revamped - now increases the damage of your Crusader Strike and Judgement by 30/60% and increases the critical strike chance of your Holy Wrath and Hammer of Wrath by 15/30%. * Guardian's Favor is now a Tier 2 Retribution talent. * Improved Hammer of Justice is now a Tier 2 talent, up from Tier 1. Retribution * Divine Purpose now has a 20% chance to generate holy power, down from 40%. * Eternal Glory is now a Tier 1 Protection talent. * Templar's Verdict no longer costs mana. Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Discipline * Focused Will no longer procs from critical hits and no longer healing effects on you - Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Focused Will reducing all damage taken by 4/6% lasting for 8 sec. Stacks up to 2 times. * Grace now stacks up to 3 times, up from 2 times. * Atonement now heals for 40/80/120% of the damage dealt. (Up from 15/30/45%) * Archangel (Evangelism) Lasts for 18 sec and has a 15 sec cooldown. (Tooltip clarification) * Archangel (Dark Evangelism) now restores 5% of your total mana (Up from 3%) and increases damage done by your your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death 4% (Old - all shadow and frost damage by 3%). Lasts for 18 sec. 90 sec cooldown. * Inner Sanctum now reduces spell damage taken by 2/4/6%, down from 5/10/15%. Holy * Leap of Faith now costs 13% of base mana, down from 32%. Now has a 40 yards range, up from 30 yards. * Holy Nova now affects friendly targets (Old - all party and raid members). Base healing increased by 33% but the healing is now divided among the number of targets healed. * Heal base healing value reduced by 25%. * Holy Focus (Passive) *New* - Reduces the pushback suffered from damaging attacks while casting any Holy or Discipline spell by 70%. * Revelations (Holy Word: Aspire (Renew)) base healing value reduced by 5%. * Blessed Resilience revamped - Whenever you are victim of an attack equal to damage greater than 10% of your total health, you gain Blessed Resilience increasing all healing received by 5/10% lasting for 10 sec. * Twirling Light is now a Rank 3 talent, down from Rank 4 and is now named Surge of Light and revamped - You have a 3/6% chance when you Smite or Heal to cause your next Flash Heal to be instant cast and cost no mana but incapable of a critical hit. * Lightwell now restores {((2878.1+(SpellPower*.308))*3)*1.25} health over 6 sec. * Improved Healing is gone. * Trinity (Tier 2) *New* - When you Smite three times in a row, your spell haste will be increased by 5/10% for 12 sec. Shadow * Pain and Suffering now reduces the damage from Shadow Word: Death by 20/40%, up from 10/20%. * Vampiric Touch mana regeneration now lasts 10 sec, up from 5 sec. Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Assassination * Poisons (Passive) *New* - You have learned how to apply deadly toxins to your weapons, dealing additional damage or inflicting other maladies upon your foes. Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Enhancement * Windfury Weapon now deals damage equal to two extra attacks with 4430 extra attack power. (Up from 1395 Attack Power) * Flametongue Weapon now increases total spell damage by 750, up from 235. * Primal Wisdom (Talent) is gone. * Primal Wisdom (Passive) *New* - Your melee attacks have a 40% chance to immediately restore 5% of your base mana. * Unleashed Rage is now a 2 Ranks talent, down from 3 Ranks. Now increases Expertise by 4/8 (up from 3/6/9), increases all party and raid members' attack power by 5/10% (up from 4/7/10%) Restoration * Earthliving Weapon now increases healing done by 531, up from 167. * Healing Wave base healing value reduced by 25%. Mana cost changed to 9% of base mana, up from 6% of base mana. * Mana Tide Totem no longer restores mana, now increases the spirit of party members within 40 yards by 200%. Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Affliction * Life Tap now costs 15% of your total health, down from 20%. Converts 120% of that into mana, up from 75%. * Soul Harvest now regenerates 15% of your health every 3 sec for 9 sec, up from 5%. * Create Healthstone now restores health equal to 45% of the creator's base health, down from 60%. * Death's Embrace now heals you for an additional 1% of your health while at or below 25% health. (Old - Increased the amount drained by 10/20/30%) * Siphon Life now has a chance to heal for 2% of your total health, up from 1%. Demonology * Mana Feed now causes you to instantly gain 2/4% total mana. (Up from 1%) Your summoned demon now gains 30/60% of the mana from Drain Mana and Life Tap, down from 60/120%. Destruction * Soul Fire now has a 4 sec cast time, down from 6 sec. * Conflagrate now deals fire damage equal to 100% of your Immolate's periodic damage on the target. Range changed to 40 yards, up from 30 yards. * Empowered Imp no longer increases the damage done by your Imp by 10/20%. * Nether Protection now lasts 12 sec, up from 8 sec. * Soul Leech now instantly restores 5/10% of your total health and mana, up from 1/2%. Replenishment effect now grants 1% mana per 10 sec, down from 1% per 5 sec. Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents) Arms * Mortal Strike now has a 4.5 sec cooldown, down from 5 sec. * Blood Frenzy no longer improves your melee attack speed, gives your autoattacks a 5/10% chance to generate 20 additional rage instead. * Mastery: Strikes of Opportunity additional melee attacks now deals 75% normal damage, up from 50%. Fury * Inner Rage has been slightly revamped - Usable when you have over 75 Rage to increase all damage you deal by 15% but increase the rage cost of all abilities by 50%. Lasts 15 sec. / Instant * Titan's Grip no longer reduces your physical damage done by 10% when a 2H Weapon is equipped in one hand. * Single-Minded Fury now lets you deal 15% additional damage (down from 20%) and Slam hits with both weapons. * Meat Cleaver revamped - Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by % for 10 sec. This effect stacks up to 3 times. * Enrage now has a 4/8/12% chance to proc, up from 3/6/9%. * Dual Wield Specialization now also increases your damage by 10% while dual-wielding. * Intimidating Shout now has a 8 yards range, down from 18 yards. Protection * Shield Slam base damage has been lowered by 25%. * Devastate now causes 150% of weapon damage (up from 120%), base damage reduced by 25%.
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