Armor Specializations * Cloth Specialization - Increases your Intellect by 5% while wearing only Cloth armor. * Leather Specialization - Increases your Agility by 5% while wearing only Leather armor. * Wild Leather Specialization - Increases your Stamina in Bear Form by 5% while wearing only Leather armor. * Wild Leather Specialization - Increases your Agility in Cat Form by 5% while wearing only Leather armor. * Mail Specialization - Increases your Agility by 5% while wearing only Mail armor. * Tribal Mail Specialization - Increases your Intellect by 5% while wearing only Mail armor. * Plate Specialization - Increases your Strength by 5% while wearing only Plate armor. * Defender's Plate Specialization - Increases your Stamina by 5% while wearing only Plate armor. * Blessed Plate Specialization - Increases your Intellect by 5% while wearing only Plate armor. * Astral Leather Specialization - Increases your Intellect by 5% while wearing only Leather armor. * Elemental Mail Specialization - Increases your Intellect by 5% while wearing only Mail armor. * Furious Plate Specialization - Increases your Strength by 5% while wearing only Plate armor. Talent Calculator http://wowtal.com не забываем нажимать ctrl+F5
Spell Diffs Originally Posted by Blizzard Entertainment Death Knight Frost * Festering Strike *New* - An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant * Runic Empowerment *New* is now baseline - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. / * Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds) * Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5) * Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2. * Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%) * On a Pale Horse is back as a Tier 2 talent. Unholy * Anti-Magic Shell no longer costs Runic Power. * Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old - 10/20/30%) * Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5) * Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%) Blood * Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%) * Improved Blood Presence is now a Tier 4 talent, down from Tier 5. * Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%) * Toughness is now a Tier 3 talent. Down from Tier 4. * Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3. * Hand of Doom *New* - Reduces the cooldown of your Strangulate ability by 60 sec. Druid Balance * Starsurge is now a baseline spell. * Owlkin Frenzy is now a Tier 4 talent. Down from Tier 5. * Lunar Guidance is now a Tier 3 talent. Down from Tier 4. * Planetary Alignment is gone. * Balance of Power is now a Tier 2 talent. Down from Tier 3. * Lunar Justice is gone. * Moonkin Form is now a Tier 3 talent. * Typhoon is now a Tier 3 talent. * Earth and Moon - Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5% for 12 sec. Also increases your spell damage by 2/4%. * Nature's Majesty - Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%. Feral * Primal Fury has an additional effect - your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point. * Ferocity is gone. * Heart of the Wild is back as a Tier 1 talent. Restoration * Wild Growth is now a Tier 5 talent. Down from Tier 6. * Swiftmend is now a primary skill. * Empowered Touch is now a Tier 4 talent. Down from Tier 5. * Natural Perfection is now a Tier 6 talent. Up from Tier 5. * Fury of Stormrage is now a Tier 5 talent. Up from Tier 4. * Master Shapeshifter - Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life/Caster Form - Increases healing by 2%. / Hunter Beast Mastery * Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec) * Bestial Wrath no longer costs focus. Mage Arcane * Spellsteal now has a 40 yards range. Up from 35 yards. * Arcane Barrage now has a 40 yards range. Up from 35 yards. * Polymorph now has a 40 yards range. Up from 35 yards. * Mana Shield now has a 10 sec cooldown. * Arcane Blast now has a 40 yards range. Up from 35 yards. * Slow Fall now has a 40 yards range. Up from 30 yards. * Counterspell now has a 40 yards range. Up from 35 yards. * Arcane Missiles now has a 40 yards range. Up from 35 yards. * Focus Magic now is a Tier 4 talent. Down from Tier 6. * Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards. * Slow now has a 35 yards range. Up from 30 yards. * Arcane Flows now is a Tier 3 talent. Down from Tier 5. * Invocation now is a Tier 2 Talent. Down from Tier 4. * Improved Counterspell now is a Tier 1 talent. Down from Tier 3. * Arcane Repulsion is gone. * Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc. * Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells. * Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow. Fire * Flamestrike now has a 40 yards range. Up from 35 yards. * Scorch now has a 40 yards range. Up from 35 yards. * Pyroblast now has a 40 yards range. Up from 35 yards. * Fire Blast now has a 30 yards range. Up from 20 yards. * Fireball now has a 40 yards range. Up from 35 yards. * Living Bomb now has a 40 yards range. Up from 35 yards. * Blazing Speed now is a Tier 2 Talent. Down from Tier 3. * Burning Soul now is a Tier 1 talent. Down from Tier 2. * Impact now is a Tier 3 Talent. Up from Tier 2. * Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1. * Incineration now increases damage instead of critical strike chance. Frost * Ice Lance now has a 35 yards range. Up from 30 yards. * Blizzard now has a 35 yards range. up from 30 yards. * Frostbolt now has a 35 yards range. Up from 30 yards. * Frostfire Orb has an additional effect - Targets damaged by the Frostfire Orb are slowed by 40% for 2 sec. * Cold as Ice is gone. * Ice Floes now also affects Cold Snap and Ice Barrier. * Piercing Chill is now a Tier 2 Talent. Down from Tier 4. * Brain Freeze is now a Tier 3 talent. Down from Tier 4. * Fingers of Frost is now a Tier 4 talent. Up from Tier 3. * Piercing Ice is now a Tier 1 Talent. Down from Tier 2. * Frostbite is gone. * Improved Freeze *New* - Gives your Water Elemental's Freeze spell a 50/100% chance to cause Fingers of Frost to activate. * Improved Cone of Cold *New* - Your Cone of Cold also freezes targets for 2/4 secs. Paladin Holy * Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells. * Concentration Aura is now trained at level 42, down from 54. * Holy Wrath is now trained at level 28, down from 50. * Lay on Hands is now trained at level 16, down from 38. * Seal of the Pure is now named Seal of Insight. * Tower of Radiance - Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power. * Healing Light - Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%. Protection * Hand of Protection is now trained at level 18. Down from 42. * Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed. * Devotion Aura is now trained at level 18, down from level 22. * Blessing of Kings is now trained at level 22, up from 18. * Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old - 3 times your main hand damage per second as Holy damage.) * Shield of the Templar has been revamped - Reduces the cooldown of Avenger's Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%. * Holy Shield now Holy Shield - Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast * Sacred Duty has been revamped - Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. / * Grand Crusader - When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath. * Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min. * Judgements of the Wise is now a primary skill. Retribution * Inquisition is now Exclusive with Holy Shield. * Seal of Vengeance is now named Seal of Truth and its Holy Vengeance renamed to Censure. * Zealotry now has a 2 min cooldown, down from 30 min. Now lasts 15 sec. (Down from 30 sec) * Wrath of the Lightbringer gone. * Acts of Sacrifice *New* - Decreases the cooldown by 10/20/% and mana cost by 10/20% of your Hand of Freedom and Hand of Salvation. * Righteous Vengeance is now Inquiry of Faith - Increases the periodic damage done by your Seal of Truth by 20/40/60%. * Swift Retribution now also increases damage by 3%. Moved from Tier 6 to Tier 5. * Sanctified Retribution is gone. * Improved Crusader Strike is gone. * Heart of the Crusader is gone. * Sanctity of Battle no longer reduces the cooldown of Exorcism. * Templar's Verdict is now a primary skill of Retribution. * Communion *New* - Your Judgement grants the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. * Improved Judgement no longer decreases the cooldown of Judgement. * Judgements of the Wise is now a primary skill. * Selfless Healer (Tier 5) - Increases the healing of your Word of Glory by 30/60% when used to heal others. * Divine Purpose is now a Tier 4 talent - Your Templar's Verdict, Divine Storm and Inquisition have a 40% chance to generate Holy Power. * Divine Storm is now a Tier 3 talent. Priest Discipline * Power Infusion is now a Tier 3 talent. Down from Tier 4. Rogue Combat * Backstab now causes 175% weapon damage. Up from 150%. Subtlety * Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat. * Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%) Shaman Elemental * Shamanism is now a primary skill. * Elemental Mastery no longer shares a cooldown with Nature's Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell. Enhancement * Shamanistic Rage reduces the mana cost of your skills, totems, and offensive spells by 90 for 15 sec. * Ancestral Swiftness is back as a Tier 2 talent. Warlock Affliction * Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast * Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown Demonology * Summon Doomguard and Summon Infernal no longer require reagents. Destruction * Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it. * Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%) Warrior Arms * Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you. * Lambs to the Slaughter has been revamped - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage. * Impale now affects Overpower instead of Execute. * Deadly Calm *New* - For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown * Endless Rage is now a primary skill. Fury * Bloodsurge now affects Raging Blow instead of Whirlwind. * Meat Cleaver got an additional bonus - Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%. * Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction) * Unbridled Wrath has been replaced by Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage. Protection * Damage Shield is now a Tier 4 talent, down from Tier 6. Now causes damage equal to 20/40% of your Strength. (Old - 10/20% of your attack power) * Improved Defensive Stance is now named Bastion of Defense. * Safeguard is now a Tier 6 talent. Up from Tier 4. * Blood and Thunder is now a Tier 2 talent. Down from Tier 3. * Gag Order now Also lowers the cooldown on your Heroic Throw by 15/30 sec. * Improved Revenge is now a Tier 3 talent. Up from Tier 2.
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